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NVIDIA Omniverse™ the next frontier for real time collaboration for 3D content creation

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pageageCollaboration Platform for
3D content creation


We have  reviewed some software that really make the difference for industrial design collaboration and validation  as TECHVIZ  XL , Eyecad VRCortona3D Rapid Author and DISTI VE STUDIO but today our target is the Media Industry.

Collaborating, sharing and delivering complex 3D projects need a bunch of connected tools to boost productivity and quality: but what happen when the tools, made by software houses that have a well established presence on the market, must communicate between them?

Each company implement a standard and try to place and impose it on the market, but if the “nature” of the contents to work on is strongly different and the way to interact with them as well, a common approach is needed.

This has been the main reason why Nvidia has developed OMNIVERSE a two ways portals that maintains live connections between industry-standard applications such as Autodesk Maya, Adobe Photoshop and Epic Games’ Unreal Engine.

The key point of OMNIVERSE is the intent to not introduce a new standard in contents sharing, but to use the most diffuse 2D and 3D standards letting them communicate properly.

The  Pixar’s Universal Scene Description technology  is supported in full by OMNIVERSE for exchanging information about modelling, shading, animation, lighting, visual effects and rendering across multiple applications. It also supports NVIDIA’s Material Definition Language, which allows artists to exchange information about surface materials across multiple tools.

“With Omniverse, NVIDIA has created a product artists will be eager to put to work,” said Guido Quaroni, vice president of Software at Pixar. “When we open sourced USD, our goal was to make it easier to combine complex characters and environments into a single scene. Omniverse raises the bar, leveraging USD to enable scalable real-time collaborative workflows across some of the industry’s major software packages.”

With this approach the “flexibility” has become a must for the OMNIVERSE development, letting artists working with Maya and Unreal 3D collaborate in real time on the ongoing projects.

This high level of interaction has been possible by “Omniverse Viewer” thorough which share  the highest quality photorealistic images in real time by taking advantage of rasterization as well as support for NVIDIA RTX RT Cores, CUDA cores and Tensor Core-enabled AI.

“Omniverse is an exciting concept that will enable artists around the world to collaborate on digital content creation,” said Sebastien Deguy, vice president of 3D and Immersive at Adobe. “We look forward to seeing its development and evolution.”

“We’re thrilled to explore the potential of NVIDIA Omniverse to give our customers access to immersive, interactive and collaborative experiences across industries,” said Amy Bunszel, senior vice president of Design and Creation Products at Autodesk. “We share their vision of better world modeling and simulation. By combining USD and RTX, Omniverse promises to accelerate the future of design and make.”

 

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Nvidia is actually accepting applications for the “Omniverse lighthouse program”: here the link to apply. 


Benefits for Developers

  • It’s easy to add multi-user virtual world collaboration to applications
  • Built on open standards such as PIXAR USD, HYDRA, MDL, PhysX
  • Microservices framework for adding new cloud computing capabilities  

 

Benefits for Artists

  • Access content from anywhere, anytime
  • Application portals enable real-time collaborative modeling, layout, materials, animation and lighting between top industry tools
  • Real time ray traced RTX Viewer with native support for Multi GPU
  • Frictionless asset management, layers and version control

Industry Support

 

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“We’re thrilled to explore the potential of NVIDIA’s Omniverse to give our customers access to immersive, interactive and collaborative experiences across industries. We share their vision of better world modeling and simulation. By combining USD, MDL and RTX, Omniverse promises to accelerate the future of design and make.”
Amy Bunszel, senior vice president of Design and Creation Products at Autodesk

 

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“With Omniverse, NVIDIA has created a product artists will be eager to put to work,When we open sourced USD our goal was to make it easier to combine complex characters and environments into a single scene. Omniverse raises the bar, leveraging USD to enable scalable real time collaborative workflows across some of the industry’s major software packages.”
Pixar VP of Software Guido Quaroni

 

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“Omniverse is an exciting concept that will enable artists around the world to collaborate on digital content creation. We look forward to seeing its development and evolution.”
Sebastien Deguy, vice president, 3D and Immersive at Adobe.

 

“We love the idea of connecting tools from all vendors to enable collaborative workflows. We adopted USD and MDL to streamline workflows where assets originate from many different applications, so it’s great to see NVIDIA extend that ecosystem to enable live connections with simultaneous updates.”
Tim Sweeney, CEO, Epic Games.

Raffaele Schiavullo
the authorRaffaele Schiavullo
ADMINISTRATOR - Senior 3D/Virtual Reality Specialist and Automotive HMI developer - Working in London and "insanely" passionate about technology and its creative applications

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