TORCS an open source multi platform real car racing simulator with an Artificial Intelligence module and 20 years of successful applications


TORCS is a highly portable multi platform car racing simulation. It is used as ordinary car racing game, as AI racing game and as research platform. It runs on Linux (all architectures, 32 and 64 bit, little and big endian), FreeBSD, OpenSolaris, MacOSX and Windows (32 and 64 bit). The source code of TORCS is licensed under the GPL (“Open Source”).

TORCS features many different cars, tracks, and opponents to race against. You can steer with a joystick or steering wheel, if the device is supported by your platform. It is also possible to drive with the mouse or the keyboard. Graphic features lighting, smoke, skid marks and glowing brake disks. The simulation features a simple damage model, collisions, tire and wheel properties (springs, dampers, stiffness, …), aerodynamics (ground effect, spoilers, …) and much more. The game play allows different types of races from the simple practice session up to the championship. Enjoy racing against your friends in the split screen mode with up to four human players.

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TORCS was initially created by Eric Espié and Christophe Guionneau, substantial parts have been added by other contributors (have a look into the “Credits” section for details). The project is currently headed by Bernhard Wymann.The TORCS source code is licensed under the terms of the GNU General Public License (GPL 2), most of the artwork is licensed under the Free Art License, have a look into the packages for details about copyright holders and the licensing.

Industrial Designer And Concept Artist Benjamin Louis Goo Glibddkq Cars And Vehicles

The next big development goal is an online racing mode.

Autonomous Car With Neural Network Racing 

Learnign Principles of Mechanical Engineering by playing Video Games

TORCS Endurance World Championship 2012 Roundup

TORCS manual Italian Version


TORCS manual-it



Project Leader Bernhard Wymann
Developer Christos Dimitrakakis Simulation, camera, sound code, samples, tracks, robot.
Developer Charalampos Alexopoulos Trackeditor project, trackgen improvement
Developer Patrice Espié Windows port of version 0.0.21, trackeditor components
Artist Eliam SpeedyChonChon Open Wheel Car, reworked car, track, TDC (Torcs Drivers Championship)
Artist Olaf Sassnick Reworked and new cars
Packager Thierry Thomas FreeBSD package, testing and bugfixes
Tester Eugen Treise XSLT for result formatting, testing
Artist Andrew Sumner New/reworked tracks and cars. MacOSX port
Developer Brian Gavin SDL port
Developer Mart Kelder Bugfixing
Artist Christophe Macours Sound samples
Developer Rémi Coulom K1999 robot
Artist Andrea Alfieri Alfa Romeo 155 V6 Ti DTM car model
Artist asdas asda (ViPeR) Viper, Xj-220, Acura NSX, Lotus GT1, McLaren F1
Artist Patrick Wisselo Rally cars
Packager Bernhard Kaindl SuSE package (and a lot of help)
Packager Gernot Galli Debian package
Developer Henrik Enqvist In code profiler
Packager Per Ovind Karlsen Mandrake package
Packager Matthias Saou RedHat package
Packager Neil Winton TORCS 1.2.1 Windows package
Artist Butch – K/Cendra 60’s cars
Artist Vincent Moyet Race cars
Developer Jens Thiele Billy robot
Developer Paul Bain Astigot robot
Artist Jean-Christophe Durieu McLaren F1, Acura NSX, Lotus GT1, Buggy, 360 Modena skins… Baja bug model, logos and very nice drawings

TORCS creators:

Eric Espié
Christophe Guionneau

Authors of Free code used in TORCS:

plib Steve Baker
expat James Clark
SOLID Gino van den Bergen
GlFont Brad Fish
easymesh Bojan NICENO

Applications used for TORCS:

AC3D 3D Modeler for the cars and tracks
Blender 3D Modeler for the cars and tracks
Gimp Texture creation and manipulation
Stripe Software tool to convert a polygonal model into triangle strips
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Useful links



Raffaele Schiavullo
the authorRaffaele Schiavullo
ADMINISTRATOR - Senior 3D/Virtual Reality Specialist and Automotive HMI developer - Working in London and "insanely" passionate about technology and its creative applications


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