Tool Overview

In addition to the original lit textures, the tool requires the following data (provided in texture maps):

  • Ambient occlusion map
  • Normal map
  • Bent Normal map

These texture maps can be baked in Knald, xNormal, Substance Designer or any other baking tool.

Once lighting is removed, the texture can be used as an Albedo map in a standard PBR material. The resulting asset can be correctly shaded.

 

GitHub Download

The De-Lighting Tool project and documentation can be downloaded from:

Unity Github

 

Support and feedbacks

News, feedback and support are available on this thread:

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De-Lighting Tool thread