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AMD, Foundry and HP as primary partners of the VR Awards and 2017 Shortlist!

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The VR Awards is setting the standard for recognition in the rapidly expanding field of VR. Having gone through 500+ nominations, VR AWARDS 2017 shortlist includes a line up of some of the very best in virtual reality. After a rigorous shortlist process, these companies will now present to their category’s panel of judges this week. The winners will be revealed on the 9th October, during the night of the VR Awards.

 

VR Headset of the Year

VR headset of the year is awarded to companies producing outstanding Virtual Reality headsets year on year. Emphasis is placed on a headsets design, feel, functions and features. This award is given only to Virtual Reality headsets, not augmented reality headsets.

HTC

Vive


Oculus

Rift


Razer

OSVR


Sony

Playstation VR


Starbreeze

StarVR

 

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Mobile VR Headset of the Year

Awarded to companies producing outstanding mobile virtual reality headsets. Emphasis is placed on the mobile headsets design, feel, functions and features. This award is given only to mobile virtual reality headsets that provide portable functionality for VR.

Merge VR

Goggles


Google

Daydream View


Samsung

Gear VR


Homido

V2

 

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VR Hardware of the Year

Allowing a versatile range of controllers and sensory devices to enter the mix, VR hardware of the year places the spotlight on entries that focus on technical and design execution. This award is geared towards hardware specifically created to enhance a user’s Virtual Reality experience through an add on device for VR.

SOMNIACS

Birdly


Leap Motion

Leap Motion


Oculus

Touch


NullSpace VR

Hardlight Suit


Ultrahaptics

Ultrahaptics

 

VR Game of the Year

Focusing on the use of Virtual Reality within games is the VR game of the year award. This combines the ingenuity and creativity that it takes to make a successful game along with the innovative use of movement that makes an experience worth while.

Owlchemy Labs & Adult Swim Games

Rick and Morty: Virtual Rick-ality


Epic Games

Robo Recall


Dylan Fitterer

Audioshield


Playful

Lucky’s Tale


Steel Crate Games

Keep Talking and Nobody Explodes


Survios

Raw Data


Tender Claws

Virtual Virtual Reality


Vertigo Games & Jaywalkers Interactive

Arizona Sunshine


SUPERHOT Team

SUPERHOT VR


Rebellion

Battlezone


Ready At Dawn

Lone Echo

 

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Innovative VR Company of the Year

Virtual Reality is a constantly evolving landscape that requires innovative thought leaders to pave the way by leading by example through first-to-market developments. Additional points are given to companies that place focus on their company culture and policies along with how sustainable their practices are.

Zero Latency


Technicolor Experience Center


G’Audio Lab


Merge VR


Globacore


Jaunt VR

 

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VR Experience of the Year

Experiences are what makes Virtual Reality come to life. VR experience of the year is awarded to companies that produce and execute a truly outstanding, quality experience which has resulted in positive user feedback.

WEVR

theBlu


Reactify

Horizons VR


Against Gravity

Rec Room


Google

Tilt Brush


Google

Google Earth VR


Magnopus

Mission:ISS


REWIND

Home – A VR Spacewalk


Toast

Richie’s Plank Experience

 

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Most Creative use of Marketing in VR

Virtual Reality gives marketers a new weapon to reach further demographics in increasingly creative ways. Judges look towards marketing campaigns that integrate Virtual Reality within the majority of the project. Particular focus is placed on the originality and creativity behind each marketing campaign.

Greenpeace

Virtual Explorer


Idea Studio

UNICEF 360°


Ford Motor Company / GTB Agency

Ford F-150 Raptor: Born to Baja


Pebble Studios

ABC – ‘Catch Jack’ Time After Time


IKEA

IKEA VR


Imagination

Jaguar Electrifies – The Future Is Now


Kuju

The Chainsmokers: Paris VR


Framestore

Fantastic Beasts and Where to Find Them: VR


RSA VR

Alien: Covenant In Utero | A Virtual Reality Experience


Infinite360

Capital Creates Change

 

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Interactive VR Media/Film of the Year

Working to create an immersive, spatial and original VR media is very new territory for most designers and cinematographers. All nominations must substantially feature virtual reality within their media and work to create a comfortable and enjoyable experience for the viewer. Additional attention is given to the use of positioning and movement within the media. Can include short film, interactive pieces and design work within VR.

5TH WALL

‘The Mummy’ Zero Gravity Stunt VR Experience


Google

Tabel


Baobab Studios

INVASION!


Penrose Studios

Allumette


Anotherworld VR

KOBOLD VR


Hver Sin Stilhed

Separate Silences

 

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VR Startup of the Year

Without new startups creating innovative solutions and driving forward ambition within the industry, virtual reality would not be where it is today. Commending small businesses with proven business models is VR startup of the year.

Inception VR


Cerevrum Inc.


MANDT VR


LiveLike


MetaVRse

 

Best use of VR in Education and Training

Awarded to companies or individuals who have demonstrated practical and innovative uses of VR in education and training. This applies to any industry that has used VR to aid in experiences, videos, games and more (providing it has a positive educational use).

Unimersiv

Virtual Reality Educational Experiences


Make Real

PROCAT


Leicester Fire and Rescue Service

VF4-360


VirtualSpeech

VirtualSpeech


BLVRD

Boulevard


Cerevrum Inc.

Skill Hub VR


Make Real

EDF Energy “Reactor Builder’


Industrial Training International

ITI Crane Simulator


Alchemy VR

Space Descent VR with Tim Peake

 

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Best use of VR in Healthcare

VR is changing the healthcare industry in very big ways. This is awarded to companies or individuals innovating healthcare through the use of VR and can incorporate both training and educational elements providing it is directly linked to healthcare.

AiSolve

VRSIMS


Osso VR

Osso VR


Vivid Vision

Vivid Vision


Tribemix

ImmersiCare

 

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Best out of home VR Entertainment

Out of home VR entertainment brings a new level of immersion to theme parks, cinemas, attractions, museums and more. Nominees for this award have researched, implemented and carried out a truly outstanding, quality experience which has resulted in a high level of user satisfaction.

THE VOID

THE VOID’s Ghostbusters: Dimension


Universal Creative

The Repository


Thorpe Park Merlin Entertainment

Derren Brown’s Ghost Train


Zero Latency

Zero Latency


REWIND

Magic Butterfly

more on awards.vrbound.com


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