Virtual Reality

Sketching in VR by Logitech VR Ink Pilot Edition a tool for digital craftsmen


Why a VR pen tool

A plenty of times during my work experience as 3D CGI Designer and VR Developer I have had the need to promptly sketch concepts not only to visualise them, but to engage the customer in a more interactive way.

I have researched and tested various tools in the range of usability of  Gravity Sketch and all of them, obviously, where based on the controllers coupled with the VR headset that I was using at the moment.

Having the chance to work in VR by the “native” tool that we use to sketch and write (…I mean a pen!), it makes the things more intuitive and when the IT support is branded Logitech, for sure a robust package of software will support your creative process: I am talking about Logitech VR Ink Pilot Edition.

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For a NURBS modeller used to work by CAD software, the fact to have the tools to sketch in VR on a 2D surface with all the options available into a PRO modelling environment in way to transpose into an easy way the 2D SPlines into a 3D space making NURBS on the fly, it brings the creativity and the human interaction to a next stage, where the human attitude to be a problem solver during a creative process is brought to his natural stage: designers are crafters and the tools used “must be” human centric and intuitive…this is how I see the Logitech VR Ink Pilot!

Logitech VR Ink Pilot has been released on the market on May 29 2019 and it is supported by application partners as Vector Suite or enterprises as Sector 5 Digital that are already using the device and the list of the native platforms compatible with Logitech VR Ink Pilot includes Google Tilt Brush, Unreal Engine and Unity.

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Supported hVR headsets 

At the moment the supported VR headsets are VIVE and VARJO and considering the human eye resolution of the last one, for sure in the future we will see developments that will go over the “concepts prototyping” in VR, but will be much more close to the “production phase”, accelerating the release of the products.

Denis O’Keeffe, director of virtual reality programs at Logitech, said:

“Today’s creative pioneers need new tools they already love, but adapted to a world of true 3D. Logitech VR Ink Pilot Edition is a first step in unleashing creativity in this 3D space, set to stimulate the VR ecosystem. It’s a stylus that works with precision in VR on 2D surfaces or in the air. We’re sharing it ahead of availability with enterprise pioneers and partners in the 3D world – such as HTC VIVE, Sector 5 Digital and Vector Suite – in order to perfect the experience and shape with them, and others, the future of creativity.”

The partnership program 

Logitech is partnering with the virtual reality community to craft the tools that will enable creativity in true 3D: creative pioneers, app developers, platforms, channel and industry partners. Logitech encourages people in companies pushing boundaries in the VR space to get in touch and share their work, app developers to integrate their applications with VR Ink Pilot Edition, and industry partners to collaborate on use cases that could transform their business.

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Logitech will have a limited number of VR Ink Pilot Edition styluses for sale and for use-case exploration with select partners. The opportunity to pre-order them will be communicated in the months to come, with first-generation product availability expected later this year.

Tech Specs


Height x Width x Depth:
9.13 in (232 mm) x 2.52 in (64 mm) x 1.65 in (42 mm)

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2.4 oz (68.0 g)



Steam VR compatible and works with:

  • Vive
  • Vive Pro
  • Varjo
  • Valve Index



2.5+ hours (rechargable via USB)

2.4 GHz wireless and micro-USB

Stylus Tips:
POM Interchangable




SteamVR 2.0 sensors, compatible with SteamVR 1.0 and 2.0 Base Stations (2.0 recommended)

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  • 2 analog force sensitive controls (stylus tip/index finger)
  • Clickable 2D touchstrip
  • Dual-sided grip grab buttons
  • Haptics
  • Menu and system button
  • Status LED


Raffaele Schiavullo
the authorRaffaele Schiavullo
ADMINISTRATOR - Senior 3D/Virtual Reality Specialist and Automotive HMI developer - Working in London and "insanely" passionate about technology and its creative applications


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