About VRTGO?
VRTGO is an established, high quality, curated VR and AR conference and exhibition. Since 2014 VRTGO has been helping it’s audience make decisions on their future strategy and helping businesses make those essential connections.
We work closely with partners and sponsors with the aim to develop packages that suit your business needs so if there is anything we can add to the packages please let us know.
VRTGO is a specialist VR and AR event – we have an audience of VR decision makers, developers, innovation managers, press, as well as those looking to buy VR solutions.
0ver 300 people from 103 different organisations attended. We also had over 30 companies exhibiting and demonstrating the latest tech and content.
Last year’s exhibitors and speakers included: NASA, PSVR, Microsoft Hololens, Samsung, Epic Games, Nvidia, Rewind:VR, Escape Technology, Coatsink, BBC, Hammerhead VR, Spearhead VR, Melody VR and many more.
2017 Speakers
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Managing Director at Kite Rider
web site
Talk Information:
Training Workshop: ‘VR Powered Experiential Learning – Rocket Fuel for Training and Education’
Take aways: understanding the power of VR to deliver high impact trainings, understand the questions you need to ask to identify the value and power of VR for your training programs but also understand the constraints, the uses and limitations for its application in learning and development in a variety of domains (hard skills, soft skills, the concrete technical learning versus how VR can change our thinking and behaviour), sharing of experiences and visions for the future of VR in training and education.
ANTONIA KOOP, Managing Director of Kite Rider-Strategic Adventures Ltd (aka corncutter.games) and Strategic Nudge Ltd
Antonia leads a team of thought leaders and practitioners from the worlds of neuroscience, cognitive and socio-emotional development and professional education, which together with the companies’ games development team convert this expertise into high-impact experiential learning adventures. Using cutting-edge games technology including VR and AR the companies provide training for senior executives in a wide range of private and public sector organisations.
Antonia has a rich and varied background in war journalism, professional training, academic lecturing, research and as founder and former CEO of a multinational organization providing training and support for journalists in war zones.
Jeremy Dalton
VR/AR Lead at PwC
web site
Talk Information:
“Virtual Reality: Now and in the Future”
Jeremy leads PwC’s VR/AR proposition, helping clients understand and quantify the benefits of immersive technologies such as virtual reality and augmented reality.
As part of his mission to educate, connect and inspire, he is also the co-president of the London chapter of the VR/AR Association, a global industry trade group for virtual reality and augmented reality.
Jed Ashforth
Co Founder at Realised Realities
Talk Information:
Title to be confirmed but it will be a seriously cool talk
Jed is the co-founder of this new VR consultancy. In a previous life Jed worked at PlayStation VR
where he spent everyday exploring new virtual realities, charting the best practices for this incredible new medium, and advising PlayStation® developers on how to build the greatest, most innovative gameplay experiences for PSVR.
Aldis Sipolins
Head of Virtual Reality and Game Design at IBM Research
web site
Talk Information:
Enhancing Human Performance with VR and Machine Learning
Abstract (subject to change based on on new research)
Virtual reality tricks your brain into believing you’re somewhere real. This is the power of Presence, and it’s going to revolutionize human research. An IBM Research experiment had participants complete a memory game in VR while wearing an EEG brain sensing headband. Using machine learning techniques, researchers were able to successfully predict memory based on brain activity. In other words, we can predict whether or not you will remember something based on what your brain was doing when you saw it.
Aldis is a VR evangelist and lifelong videogame nerd whose work combines virtual reality, cognitive neuroscience, and game design. Aldis received a Ph.D. in Visual Cognition and Human Performance from the University of Illinois at Urbana-Champaign in 2015, specializing in neuroenhancement. His current work at IBM Research uses machine learning, sensors, 3d printing, and robotics to enhance performance and learning in VR/AR.
Nick Whiting
Technical Director of VR and AR at Epic Games
Talk Information:
“The Road to Robo Recall and Beyond”
He’ll take a look at what they learned about players, technology, physiology, and psychology through creating Robo Recall, and how those lessons are shaping how they think about what they’re working on next.
Nick Whiting is currently overseeing the development of the award-winning Unreal Engine 4’s virtual and augmented reality efforts, including shipping the recent “Robo Recall”, “Bullet Train,” “Thief in the Shadows,” “Showdown,” and “Couch Knights” VR titles. Previously, he has helped shipped titles in the blockbuster “Gears of War” series, including “Gears of War 3” and “Gears of War: Judgment.” He is also currently serving as the chair of the Khronos OpenXR initiative, working to create a standard for VR and AR platforms and applications.
Thor Gunnarsson
Co-Founder / Business Development Director at Sólfar
web site
Talk Information:
From his involvement with the first wave of Virtual Reality in San Francisco to the advent of mobile gaming at BAFTA award-winning Ideaworks3D in London, and throughout his 7 years of service as VP Business Development at CCP, Thor has specialized in forging business opportunity in the adjacent possible between creative developers and disruptive technologies.
Agenda
1st November 2017 – Workshops
12:00 pm – 12:30 pm
Registration
12:30 pm – 2:00 pm
Workshop 1
‘VR Powered Experiential Learning – Rocket Fuel for Training and Education’
Take-aways: understanding the power of VR to deliver high impact training understand the questions you need to ask to identify the value and power of VR for your training programs but also understand the constraints, the uses and limitations for its application in learning and development in a variety of domains (hard skills, soft skills, the concrete technical learning versus how VR can change our thinking and behaviour), sharing of experiences and visions for the future of VR in training and education.
2:00 pm – 3:30 pm
Workshop 2
VR in Architecture and Construction
3:30 pm – 5:00 pm
Workshop 3
VR in Manufacturing
1:00 pm – 5:00 pm
Meet funding and finance experts
Along side the sector specific workshops we will be giving delegates the opportunity to meet the guys from Innovate UK to look at funding opportunities and also to find out what is involved.
Investors lounge: We will also be inviting investors to come along and you can meet these guys in an informal setting.
2nd November 2017 – Conference
9:00 am – 9:30 am
Registration and networking breakfast
9:30 am – 9:45 am
Welcome, Carri Cunliffe, Secret Sauce
9:45 am – 10:15 am
Nick Whiting, Technical Director of VR & AR, Epic Games
“The Road to Robo Recall and Beyond”
We’ll take a look at what we learned about players, technology, physiology, and psychology through creating Robo Recall, and how those lessons are shaping how we think about what we’re working on next.
10:15 am – 10:45 am
Thor Gunnarsson, Co-founder & Head Business Development
10:45 am – 11:15 am
Break
11:15 am – 11:45 am
Jeremy Dalton, VR/AR Lead, PwC
“Virtual Reality: Now and in the Future”
Jeremy will be taking a look at the where the VR market is now and where it is heading. This will be a useful session for everyone!
11:45 am – 12:30 pm
Panel TBC
12:30 pm – 2:00 pm
Lunch and Networking
2:00 pm – 2:30 pm
Aldis Sipolins, Head of Virtual Reality and Game Design, IBM Research
Enhancing Human Performance with VR and Machine Learning
Virtual reality tricks your brain into believing you’re somewhere real. This is the power of Presence, and it’s going to revolutionize human research. An IBM Research experiment had participants complete a memory game in VR while wearing an EEG brain sensing headband. Using machine learning techniques, researchers were able to successfully predict memory based on brain activity. In other words, we can predict whether or not you will remember something based on what your brain was doing when you saw it.
2:30 pm – 3:00 pm
Jed Ashforth, Founder, Realised Realities
Invisible When No One’s Looking
Jed Ashforth, former PlayStation(R)VR Immersive Experience Specialist at Sony Interactive Entertainment, firmly believes that User Experience is the most important commodity in the world, and so all VR developers should learn to become invisible when no one’s looking so that we can change the future like before. Yep, it’s that old story again. Join Jed on a unique and surprising trip into the future of the VR user experience.
3:00 pm – 3:15 pm
Innovate UK
3:15 pm – 3:45 pm
Coffee Break and Networking
3:45 pm – 4:15 pm
TBC
4:15 pm – 4:45 pm
TBC
4:45 pm – 5:15 pm
Panel
5:15 pm – 5:30 pm
Wrap Up!
5:30 pm – 10:00 pm
Party, Riverside Terrace
Conference Venue
Baltic Art Gallery – S Shore – Quayside – NE8 3BA
Contacts
Carri Cunliffe
Email:
Tel: +44 (0) 7881 833 443
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