Virtual Reality

Manus VR Gives HTC Vive Arm Tracking: Hands, Fingers, Elbows


Manus VR, the dutch start-up developing the first consumer VR glove have just released experimental footage of full arm tracking in the HTC Vive. By strapping the vive controllers to the arm, and using the position of the headset, Manus VR is able to generate a highly accurate model of the arms, in addition to hands and fingers. Bringing consumer VR one step closer to full body presence.

It displays the arms and elbow joint at exactly the position of the actual arms, with very little digital guesswork or latency. Most VR games at this moment use ‘floating hands’, which has now become the standard for most games. However, there are situations where rendering the arms could be of use to a game designer. For instance having an in-game UI attached to the arm (think Pip-Boy, or Apple Watch) , or a boxing game where the player has to defend oneself with their arms. It will be interesting to see what developers will be able to do with this new feature for the Manus gloves.

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“It feels extremely immersive to see your full arms transformed in VR. It adds an extra layer to the feeling of body presence.” – Stijn Stumpel, Lead Designer of Manus VR, seen testing the new feature in the video.

The feature will be released a a part of Manus’ SDK in June. Development of this arm tracking feature is still under way, and more footage will be released in the coming months. Manus VR is developing this experiment further into an integrated solution, that provides positional tracking on the HTC Vive, as well as this new possibility for arm presence. Manus VR hopes to experiment with this feature on other headsets in the future, such as the Oculus Rift and Playstation VR. In the mean time, however, the main system supporting their gloves remains the HTC Vive, with new developments happening every month.

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The Manus glove is the first consumer glove specifically designed for virtual reality. It tracks hand movement using a combination of high-tech sensors all contained inside the glove. With this technology, the Manus glove provides accurate and reliable hand- and finger tracking.

Compatible with


The Manus is the first consumer data-glove specifically designed for virtual reality. It tracks hand movement using a combination of high-tech sensors all contained inside the glove. With this technology, The Manus provides accurate and reliable hand tracking. Bluetooth integration makes The Manus completely wireless, giving gamers a no strings attached mobile VR experience.

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To make it easy to develop, the software is completely open-source. This makes it an incredible opportunity for game developers. The Manus offers a immersive and intuitive interaction not found in any other device on consumer market, enabling a revolutionary new VR experience.

A Revolutionary New VR Experience.
The Manus offers the first true virtual reality experience aimed at the consumer mass market. Compared to other gaming devices, the Manus is more affordable, more accessible and above all, more immersive than any of its predecessors. As the world’s first consumer VR glove, the Manus will revolutionize the traditional consumer gaming market. It is set to play a huge role in the virtual reality revolution, with a strong focus on mobile VR.

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Manus Machina believes in open innovation through sharing knowledge and experience. That is why they have developed an open source SDK available to everyone. The possibilities of the Manus are virtually endless and extend far beyond virtual reality. It can be programmed to interact with all smart devices, such as drones or robots. They are currently working together with their partners to investigate such pplications. In addition, the Manus is compatible with any PC game currently available.

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In October 2014 Manus Machina was selected from 10.000 candidates for the Dutch StartupBootcamp HighTechXL, together with eleven other participants. The program helped Manus Machina accelerate and build their business in just three months. After the program’s Demo Day in February 2015, the company signed up leading development partners and clients. In addition, it was fully funded at record speed, enabling them to further develop their product.

Since developing their first working prototype in 2014, Manus has been a fast growing company. They have since grown 300 percent and developed a unctioning product in combination with an open-source SDK.



Raffaele Schiavullo
the authorRaffaele Schiavullo
ADMINISTRATOR - Senior 3D/Virtual Reality Specialist and Automotive HMI developer - Working in London and "insanely" passionate about technology and its creative applications


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