Virtual Reality

Take a step into Virtual Reality with CYBERSHOES® and walk through your VR games and projects

An accessory that literally makes you free in VR environments


Product Overview

Virtual reality enthusiasts can step into new worlds like never before with the introduction of Cybershoes®, an affordable, innovative VR accessory that is worn on your feet, and allows you to literally walk, run or flee through virtual reality.

The Cybershoes are strapped directly onto your feet, and as you are seated in a swivel bar stool, to provide a unique VR journey. The Cybershoes are compatible with any VR game, and function with SteamVR, the HTC Vive, Oculus Rift, Pimax or Windows Mixed Reality. With the Cybershoes at your feet, all of your moments are controlled by your own physical movement, so you can feel like you’re exploring ancient dwarven ruins or fleeing from a grasping horde of the undead.

“VR is an endless space, but until now it was not really easy to walk in,” says Michael Bieglmayer, inventor and CEO of Cybershoes GmbH. “We had to experiment a lot until we realized that the solution was not to be found in standing but in sitting. Then one thing led to another. And the result inspires: because nobody can escape the strong immersion that is possible with Cybershoes. That’s why the swivel chair you’re sitting on is forgotten in no time.”

Benefits and Features

  • Affordability 
    The Cybershoes are highly affordable to anyone who already owns their own VR setup.

  • Easy Setup 
    The calibration and linking to your VR rig is incredibly simple and getting ready to play is as easy as sitting in your favorite swivel bar stool and strapping on the Cybershoes to your feet.

  • Advanced Immersion Through Natural Movement
    The Cybershoes are able to immerse players in the experience by letting them control their in-game movement by actually walking in place, the player actually feels as if they are their in-game character. So, as you play using the Cybershoes, your brain perceives that you’re standing and not sitting when you explore a different world.

  • The Apex of Usability and Low Price 
    The Cybershoes offers a VR movement product in term of accessibility and price that is not matched in the industry. Most VR movement accessories are extraordinarily expensive, as well as have enormous space and power requirements and professional installation and setup, well beyond the average consumers’ means.

  • A Gamut of Compatibility and Functionality
    The Cybershoes are compatible with any Steam application that utilizes touchpads or motion controllers, as well as Oculus, Pimax, and Microsoft Mixed Reality via the Steam platform.

  • More Uses Beyond Gaming
    The Cybershoes benefits go beyond gaming as it can be employed in training and planning for industrial facilities, physical rehab programs for the elderly, and architecture and construction previews.

  • Thoroughly Tested
    The Cybershoes has already undergone testing with more than 3,200 individual users.

  • Accurate Directional Tracking
    The player’s vision is independent of the walking direction of the Cybershoes, meaning you can fully observe your surroundings while you walk, duck or bend to pick up objects thanks to highly accurate motion trackers in Cybershoes.

  • Fitness Through Gameplay 
    A low stress and impact experience allows you to exercise while you play.

  • Specifically Designed Sole For Functionality 
    The sole has been developed so people can perform a walking movement while being half-way seated.
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Bieglmayer explained, “We can trick the brain by giving the visual of standing at eye level as well as the player moving their legs that make feel as if you’re really walking through the virtual world.”

Bieglmayer was inspired to start his company after seeing the ongoing growth and innovation in the VR industry and sought to innovate his dream of walking through a virtual reality world.

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He said factors driving the VR industry’s peripheral growth include:

  • The VR market is expected to rise from 9 billion USD in 2018 to 33 billion in 2022.
  • As the market for virtual reality increases so will demand auxiliary VR devices that augment the player experience, VR accessories are expected to become more than a billion-dollar industry by 2020.
  • There are no other VR movement devices that are targeting the consumer market, all movement controllers are prohibitively expensive.
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Before shifting his attention towards developing Cybershoes in recent years, Bieglmayer studied architecture, worked as a set design assistant at the New York theaters La Mama, the Public Theater NYC. In 1999, he co-founded the artist group Assocreation, producing digital interactive works for the Ars Electronica, the Biennal of Valencia, Europalia Brussels, MachineRAUM Denmark, National Art Center Tokyo, FILE Festival São Paulo, among many more.

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After an extremely successful E3 2018 hardware demo, Cybershoes GmbH has launched a Kickstarter campaign to bring its products to the market.

Raffaele Schiavullo
the authorRaffaele Schiavullo
ADMINISTRATOR - Senior 3D/Virtual Reality Specialist and Automotive HMI developer - Working in London and "insanely" passionate about technology and its creative applications


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